Cleric

Clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they posess an impressive area of protective magics, as well as fair combat prowess. Clerics recieve the power to levitate a shield in front of them once they reach level 50, freeing both hands for weapons. All clerics begin with skill in the mace.

The following list contains the FIRST TIER spells/skills. As you advance in the tiers, you may gain new spells and skills that are not on this list.

Level Skills
1 dagger, flail, mace, scrolls, staves, wands
5 rub
9 meditation
13 fast healing
20 untangle
29 stake, stun
36 second attack
50 phase
Level Spells
2 cause light
4 cure light
5 create water, faerie fire
8 continual light, farsight
9 refresh
10 create food, soul blade
11 cure blindness, detect magic
13 bless
14 cure serious, detect poison
16 detect invis
17 know alignment
18 protection evil, protection good, protection neutral
19 floating disc
21 create rose
22 detect evil, detect good, detect neutral
23 summon
24 temper
25 cure critical
26 cure disease, infravision
27 gheal
28 cure poison
30 dispel evil, dispel good, dispel neutral, fireproof, iceshield, locate object
32 calm, heal, identify
34 frenzy
35 remove curse
36 fly
37 invisibility
39 sanctuary
40 flamestrike, shockshield, slow
41 faerie fog
42 giant strength
44 teleport
46 lightning bolt, transport
48 dispel magic
49 mass invis
50 detect trap, selenas touch
51 cancellation
52 holy aura
53 time warp
54 haste
56 word of recall
59 portal
60 fireshield
62 deflection
63 pass door, recharge
69 nexus, ray of truth
70 shield, stone skin
71 holy word
75 mass healing
80 voodoo
89 fireball
90 enchant armor, enchant armor, Thundershock
135 cyclone
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